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This noncompliant code example registers a single signal handler to process both SIGUSR1 and SIGUSR2. The variable sig2 should be set to 1 if one or more SIGUSR1 signals are followed by SIGUSR2, essentially implementing a finite state machine within the signal handler.
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#include <signal.h>
volatile sig_atomic_t sig1 = 0;
volatile sig_atomic_t sig2 = 0;
void handler(int signum) {
if (signum == SIGUSR1) {
sig1 = 1;
}
else if (sig1) {
sig2 = 1;
}
}
int main(void) {
if (signal(SIGUSR1, handler) == SIG_ERR) {
/* Handle error */
}
if (signal(SIGUSR2, handler) == SIG_ERR) {
/* Handler error */
}
while (sig2 == 0) {
/* Do nothing or give up CPU for a while */
}
/* ... */
return 0;
}
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The POSIX sigaction() function assigns handlers to signals in a similar manner to the C99 signal() function, but it also allows signal masks to be set explicitly. Consequently, sigaction() can be used to prevent a signal handler from interrupting itself.
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#include <signal.h>
#include <stdio.h>
volatile sig_atomic_t sig1 = 0;
volatile sig_atomic_t sig2 = 0;
void handler(int signum) {
if (signum == SIGUSR1) {
sig1 = 1;
}
else if (sig1) {
sig2 = 1;
}
}
int main(void) {
struct sigaction act;
act.sa_handler = &handler;
act.sa_flags = 0;
if (sigemptyset(&act.sa_mask) != 0) {
/* Handle error */
}
if (sigaddset(&act.sa_mask, SIGUSR1)) {
/* Handle error */
}
if (sigaddset(&act.sa_mask, SIGUSR2)) {
/* Handle error */
}
if (sigaction(SIGUSR1, &act, NULL) != 0) {
/* Handle error */
}
if (sigaction(SIGUSR2, &act, NULL) != 0) {
/* Handle error */
}
while (sig2 == 0) {
/* Do nothing or give up CPU for a while */
}
/* ... */
return 0;
}
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